Stickman Limited Productions

Break Invaders Title Screen
I have officially retitled it Break Invaders: The First Invasion. It has been turned from a simple no-options, no-frills arcade style game into an arcade style game with at least the most basic of options. Music and sound can be turned on and off. The game can be paused. The graphics and levels have been updated a little bit from their original state. Difficulty levels have been added. The cruddy title screen has been replaced with a more presentable one (with the new title of course).

I would like to hear back from Steam, because adding Steam achievements would be fantastic. And being able to actually distribute the game and earn at least enough money to justify the time I’ve spent on this game would be even better.

Still working on adding features to Break Invaders. Music and sound can be turned on and off, I’ll probably add a .ini file to make it so that it remembers the settings when it closes. Made a pause/menu screen. The game is pretty much good to go. Going to email steam again about distribution, since I never heard back from them I’m thinking my email may have gotten caught in a spam filter or something. I really need to hear back from them and get the code I need to be able to add Steam achievements or anything to the game.

I’m still fixing various bugs, mostly relating to the physics in the asteroid levels. Fixed a MAJOR bug that would make the ship get stuck and die sometimes when it first respawned. I also managed to figure out how to rotate the asteroids fairly naturally, and I fixed a bug that would make it possible to get stuck with an asteroid going close to completely vertically or horizontally along the edge of the screen, impossible to hit or sometimes even see so the level couldn’t be completed.

One last fix I’m adding will also be the ability to turn the music and sound on and off. Which will take some work, since I didn’t set up the original infrastructure to do that.

I finally sat down and wrote out a list of all known bugs in the game so far, crossed off what I’ve fixed, noted what still needs fixing. Also been debating a new title, since I’m never going to try and sell the original Break Invaders, it’ll remain a free download. So far my main working title is probably Break Invaders: The First Wave or Break Invaders: The First Invasion.

Thanks to some feedback I’ve gotten already, I’m making a few fixes to Break Invaders 2. One is that occasionally it would glitch up during the intro if a button was pressed. Found the source of that error and fixed it. The other is a complaint I’ve heard before a few times, so I decided to take heed. When things get thick, it can be hard to see the ball sometimes. So I added a bit of a flash to it to make it more visible. I also added a mask layer to it, to make it a little more reliable and a little less likely to accidentally get stuck. And I’m working through adding a bit of code to make it so that if it DOES still manage to get stuck, it won’t make you get stuck at the end of the level. Which was a rare, but possible bug.

to see about possible distribution for Break Invaders 2. Also, still need more beta testers.

Now all I need is beta testers. If anyone is interested, let me know.

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