Stickman Limited Productions

Thanks to some feedback I’ve gotten already, I’m making a few fixes to Break Invaders 2. One is that occasionally it would glitch up during the intro if a button was pressed. Found the source of that error and fixed it. The other is a complaint I’ve heard before a few times, so I decided to take heed. When things get thick, it can be hard to see the ball sometimes. So I added a bit of a flash to it to make it more visible. I also added a mask layer to it, to make it a little more reliable and a little less likely to accidentally get stuck. And I’m working through adding a bit of code to make it so that if it DOES still manage to get stuck, it won’t make you get stuck at the end of the level. Which was a rare, but possible bug.

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