Stickman Limited Productions

Archive for the ‘Games’ category

I’ve been a bit busy lately so I haven’t been able to do much other than finish the little Space Invaders demo up. So here it is. This one has three different kinds of ship to play as.

Simple touchscreen control test

January 26th, 2011

For this first month, since I’m using a language that I’m not well versed in at all, I decided to start simple. Back to the basics. With a simple game to do a simple test to play with the idea of touchscreen controls. Obviously this one uses the mouse, since it’s the PC version. But the idea is there. Hover the mouse over the little control bar at the bottom to move around, click on it to send the next wave of enemies in.

to see about possible distribution for Break Invaders 2. Also, still need more beta testers.

Now all I need is beta testers. If anyone is interested, let me know.

Break Invaders 2

May 24th, 2008


It is a dark time in the galaxy. Alien forces are sweeping through, one star system at a time. Their mission: total annihilation of any sentient beings that can oppose them.

Kill Die 2: Die Tryin’

May 24th, 2005

Kill Die 2: The sequel to the ASCII game Kill Die. Now with actual graphics and a psuedo-plotline!


Archaologist Alabama Bones is minding his own business, getting ready to leave the museum he works at when he hears a noise coming from what should be an empty museum.


Break Invaders is an innovative blend of the fast-paced action of two classic arcade games, Breakout and Space Invaders.

Kill Die

May 24th, 2000

The very first game I ever made in PASCAL. The very first game I ever made, if you don’t count the few text adventure games I made in BASIC all the way back in elementary school This game was made in PASCAL class, immediately after I learned how to do arrays. It took about 20 […]

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